In summer 2012 I co-curated Joue le jeu / Play along with Lynn Hughes and Cindy Poremba: a 5000 m2 exhibition of innovative games featuring experimental spatial and sculptural gameplay at La Gaite Lyrique in Paris, France.
Here are a few of the projects in this ground-breaking show of new commissioned games and curated content.
A series of interviews on the ethics of game design, created in a three-day sprint with Thorsten Wiedemann (A.MAZE). Filmed and edited by Emily VÃ¶lker.
Related post: “Controlled Invasion”
Working on a meaningful game that is trying to invoke real-world behavior change is both an inspiring and somewhat terrifying prospect. Itâ€™s not something we as game designers can treat blithely, without deep examination.
Pollie Barden (game designer)
Jamin Brophy-Warren (game journalist)
Heath Bunting (artist)
Martin Ciesielski (consultant)
Daphne Dragona (curator)
Michael Liebe (game researcher)
Mirae Rosner (artist)
Gabriel Shalom (artist)
Paul Vanouse (artist)
As a founding member of the four-person game experimentation collective Kokoromi, I curated and organized four annual events in our GAMMA series of experimental game exhibitions.Â Each of the four events was announced a few months in advance, with an thematic design challenge for game creators around the world.Â As a group, Kokoromi selected between six and nine of the submitted games to feature as the playable projected visuals at a nightclub debut event, each selection chosen for the originality and quality of its approach.Â In addition to the specific design challenge, Gamma games must also shine in a public, event-based presentation, for instance they must have intuitive controls, short length of gameplay, no tutorial, and playability while…inebriated.Â The four Gamma themes were:
- Gamma01: Audio Feed – Games used incoming audio from the DJ to create gameplay activity (2006)
- GAMMA 256 – Small and oddly-shaped games, maximum 256 pixels on any side (2007)
- GAMMA 3D – Games that use red/cyan stereoscopic vision as a gameplay element (2008)
- Gamma 4: One-Button – Games that use only one control button as their entire gameplay input (2010)
In addition to curating the games, I programmed the musical acts for the event.Â Notable bands and DJs who have played GAMMA events include: