I contributed interaction, writing, and game design for the engaging visitor experience of Star Wars Identities: The Exhibition, working with exhibition development firm gsmprjct°. Gsm are one of the Montreal companies forming the X3 Productions exhibition creation group, who launched a much-lauded Indiana Jones and the Adventure of Archeaology exhibit in 2011.
Star Wars: Identities explores the formation of human social and psychological identity through the lens of the familiar Star Wars characters and worlds. Upon entering the exhibit, each visitor is greeted by Yoda and given an RFID wristband which allows them to interact with game stations throughout the space and save their choices. Then the visitors are each sent on a “Quest” – to discover who they are in the Star Wars universe, by creating a unique character in that world.
Each station explains and reveals the core components of human identity such as place of origin, family style, mentors, careers, and personal values. A visitor can touch her RFID bracelet to the display to choose the aspects that she would like her Star Wars identity to have. In the end, each visitor must each make the ultimate choice – will he follow the path of good, or join Lord Vader on the Dark Side? Finally, visitors can see their created character projected in the space, created from any one of over 50 million possible identity combinations.
This story on WatchMojo gives an explanatory overview of the interactive experience.