On Turtles and Dragons, and the Dangerous Quest for a Media Art Notation System By invitation from Time’s Up Linz, I took part in a week-long “book sprint” to produce a work about visual notation systems for interactive and multi-format content. As a multi-disciplinary team of…
Joue le jeu / Play along In summer 2012 I co-curated Joue le jeu / Play along with Lynn Hughes and Cindy Poremba: a 5000 m2 exhibition of innovative games featuring experimental spatial and sculptural gameplay at La…
Star Wars Identities I contributed interaction, writing, and game design for the engaging visitor experience of Star Wars Identities: The Exhibition, working with exhibition development firm gsmprjct°. Gsm are one of the Montreal companies forming…
Touchable Tent Prototype Aurora An immersive interaction prototype created at Art && Code 3D to explore the potential for physical interaction with digital interfaces from a non-upright body position (such as sitting, lying, reclining, floating, etc).…
I Crave Rapport I Crave Rapport is my ongoing project log. This is where I irregularly write about in-progress projects and other ideas that interest me.…
OhMiBod Remote app Perfect Plum’s original and best-known product is the revolutionary iPhone app, the OhMiBod Remote. The OhMiBod app is an intuitive and stylish vibrator interface for the iPhone. By “finger painting” on the…
Controlled Invasion A series of interviews on the ethics of game design, created in a three-day sprint with Thorsten Wiedemann (A.MAZE). Filmed and edited by Emily Völker. Related post: “Controlled Invasion” Working on a…
OPEN Signs at the Canadian Embassy, Berlin In 2011 I curated OPEN Signs, an exhibition of media art in the architecturally unique McLuhan Salon of the Canadian Embassy in Berlin, in conjunction with Transmediale 2011. The show featured works…
Fabulous/Fabuleux Fabulous/Fabuleux, with Lynn Hughes and Alain Thibault, with Geoffrey Jones, is a physical interface game for public interior spaces. Using the soft “squisher” interface object which senses room location, directional movement, and…