(You Construct Intricate Rituals) One strand of my research work is an exploration of Somatics (the study of the subjective felt sense of the body) in game design. My February 2017 talk at Screenshake in Antwerp…
SUPERHYPERCUBE SUPERHYPERCUBE is a VR “first person puzzler” developed by my collective Kokoromi as a launch title for PlaystationVR. It features classic controls and intuitive shape-matching gameplay. To play, you control a group…
THE DANCINGULARITY THE DANCINGULARITY is an audience-interactive dancegasm induction machine created and controlled by KOKOROMI. On September 21, 2012, THE DANCINGULARITY debuted at the Highball in Austin, TX as part of Fantastic Arcade. This…
Scent: Expressive chemistry This is an excerpt of a larger lecture about designing playful experiences, games-as-art, and my newest research in olfactory play experiences. This lecture was co-sponsored by the Frank-Ratchye STUDIO for Creative Inquiry,…
Bringing Gameplay to Exhibits In June 2013 I took part in a panel on Gameplay and Storytelling in science exhibitions at Ecsite 2013 – The annual conference of the European Network of Science Centres and Museums.…
Designing the female orgasm For the Lift13 innovation conference in Geneva, Switzerland, I was asked to talk a bit about my research in sensual interface and gameplay design. My presentation covers a bit of my own…
Trente pas entre terre et ciel Trente pas entre terre et ciel is a 19-meter long cooperative/competitive marelle (hopscotch) for groups of two players, that I created with Oscar Barda (Them Games) for Joue le jeu, the extensive…
On Turtles and Dragons, and the Dangerous Quest for a Media Art Notation System By invitation from Time’s Up Linz, I took part in a week-long “book sprint” to produce a work about visual notation systems for interactive and multi-format content. As a multi-disciplinary team of…